07 April 2015

Review a Great Game - 2015




Brad

So Eric Bailey has been doing this thing for a few years where you Review a Bad Game on the 8th of August, my one and only entry of which being Superman 64 and I wanted to Review Sonic The Hedgehog 06 on the 360 but that game is awful!

Sadly I got away from all that due to some personal stuff going on and never really looked it back up

Until recently while chatting to a like minded friend and fellow Geek Mash blogger, 8-Bit Girl, she said that Eric had begun doing Review A GREAT Game day, so I jumped at the chance to do it


But which game do I pick? 

I've tried so many games that I would class as great, then it hit me with a power bomb square in the face

I would review my favourite game of ALL TIME!


Previously in the Metroid series...




So in Metroid 2, Samus has been going around wiping out all the baby Raspberry looking things. 

The last one hatches and Samus is the first thing it sees so it assumes, as we all would, that the Bounty Hunter to come and wipe out our species of genetically engineered weapons is its caring mother...




The Last Metroid is in captivity, the Galaxy is at peace...


The game opens with this quote, so we're all good right? 

Nothing could possibli go wrong!

The Metroid of course escapes and all hell breaks loose, with the Space Pirate Ridley kidnapping the baby Metroid but before it does so it resets all of your upgraded missiles and power bombs


This is how all the great Metroids start, wiping the power set so you can collect all the power ups again :D


You manage to escape after some great use of the Mode 7 graphics to tilt the platforms




The Gameplay



Samus has to explore the planet to take out the space pirates and get back the baby metroid, but the only way to do that is to venture further and find upgrades

Luckily the old species that gave her the power suit used to live on that planet and have left behind things called "Chozo" statues to get your powers

When you come across somewhere you cant get past, like say for instance a fiery room that drains your energy, you know that at some point you will pick up an awesome power up to get through it


The Map






The map is huge, when you first open up the map screen you're like "Oh that's a decent size!" but like many a porn film quote "It gets much bigger than that!"

The power ups work with the map where you can only access new areas if you get the power-up for it. It starts off with different coloured doors, 



  • Blue ones you can open normally
  • Pink ones you can open with 5 normal missiles
  • Green ones you need super missiles for
  • Yellow is super bombs
  • Metal can not be opened until you perform a certain task


There are also points in the map that are incredibly well hidden like passages that you can only access when in your ball form, or some bricks can only be destroyed by using your super run



The Atmosphere




Super Metroid harkens back to a day in videogame storytelling in which the technical limitations of the hardware actually forced developers to tell the story in a better way.

You won't find much in the way of speech bubbles in Super Metroid, the vast bulk of the story is told via what is shown, and the displays that create the storyline are intricately woven into the experience of fighting powerful enemies and collecting power ups

One of my favourite moments is this one here, you go through that tube many a time but at one point in the game it cracks open leaving you with a whole other area to explore






The Music


One of the main highlights of this game is the music, it's used incredibly atmospherically, leading to some great moments where you're really on edge


Here's my favourite track



The Bosses

All of the bosses are memorable in their own right, from the winged monstrosity that is Ridley that snatches the baby Metroid at the beginning of the game, the Little Shop of Horrors inspired Spore Spawn that really looks like a mean green mother from outer space, the Lovecraftian inspired Phantoon...

But nothing prepares you for the behemoth of Kraid, just look at the size of him!!!



LOOK at the guy, he's pant wettingly scary and it freaks me out everytime I see him!

What do you mean he's small? 


And unscary?

LOOK AT HIM!!!

Oh wait...

That's just "Mini-Kraid"




Kraid is mahoosive, here is just half of his height, he comes out of the ground and attacks you with these organic pines that he shoots from his belly D:



Do you see? Right brown pants material right there!

Samus Aran


Ahhhhh Samus, the wonderful blonde bounty hunter


My ode to Samus

  • Missiles Aplenty,
  • Armoured up by the chozo
  • Morph Ball FTW


Samus is a female ex-marine bounty hunter usually fitted with a powered armor suit with weapons that include beams and missiles. 

Throughout the series, she executes missions given to her by the Galactic Federation while hunting the antagonistic Space Pirates and their leader, Ridley, along with the energy-draining parasites called Metroids.

Orphaned at a young age, Samus was brought up by the avianoid Chozo race, who trained her as a warrior.

The Chozo also gave her the Power Suit, and infused her with their blood in order to create a perfect warrior. This blood infusion gives Samus the ability to transform herself into a sphere named the Morph Ball in order to roll through tight areas such as tunnels.




The Legacy


As hard to classify as it is to improve upon, Super Metroid is a revolutionary game that incorporated elements of platforming, shoot-em-up, puzzle solving, memorable bosses and pure action adventure gaming. 

Many a game has used the Metroidvania style of gameplay, with Metroid and Castlevania being the forebearers of this

In fact 8-Bit Girls review a Great Game for 2013 used it!




In Tomb Raider (2013) You would find areas in the game or see places that look cordoned off, an early example would be coming across a cave that has a wall you cannot climb up, how on earth would you be able to get up there? 

Luckily you find a pick axe shortly after that you can use to get up certain rock faces. 

You start to notice other things in the game that you dont come back to until much later in the game like reinforced doors, wrapped up rope for using zip lines and places where you cannot use your torch because of all the water around so you find a pocket lighter.

Any game that shows later areas that you cant access yet is influenced by this game so if you think about it thats a shit ton of games

I salute you Samus!




Thanks for reading :)


You can also buy Super Metroid on the Wii U!


Review a Great Game Day

Follow Me on


Follow Geek Mash


No comments:

Post a Comment

ShareThis

Related Posts Plugin for WordPress, Blogger...